PrisonBreak the video game
After the success of the FOX TV series Prison Break, I had the opportunity to travel to Los Angeles to co-direct, alongside Simon Amarasingham, the dialogue recordings for the Prison Break video game. Working with Hollywood actors was not just exciting—it was a masterclass in professionalism. Collaborating with talents like Dominic Purcell, Wentworth Miller, Peter Stormare, Robert Knepper, Amaury Nolasco, Wade Williams, and Rockmond Dunbar was both inspiring and creatively challenging.
I approached the task with confidence and a distinct perspective shaped by my background. What stood out most were the moments when these seasoned actors requested additional takes with room for improvisation—inviting a depth and spontaneity I might not have pursued on my own. The results exceeded expectations, and I gained valuable insight into what truly effective creative collaboration looks like.
This experience also revealed the stark contrasts in industry economics. While I was well-compensated by local standards, the actors’ hourly rates reflected the high value placed on top-tier talent in the global entertainment market—sometimes equating to several years’ worth of earnings in my home context. That realization still gives me pause.
It raises important questions: How do we define our worth? Is it shaped by our upbringing, our environment, or our own sense of value? Or is it simply a reflection of the complex, often paradoxical systems within the creative industries and global economy?








